Classes

MapleStory Classic Cleric Build

Independent fan guide · Updated October 24, 2026

Cleric second-job planning for levels 30–70: party versus solo SP, Holy Arrow, Heal, Bless, Invincible and equipment decisions.

Cleric build: where to start

Decide whether you usually train alone or support a party before choosing between Bless and Invincible. The example below is the community party endpoint. Holy Arrow provides a regular attack; Heal should not be treated as a universal attack against every monster.

Magician first-job artwork for the Cleric path

Choose your specialization

Both cited endpoints max Holy Arrow, Heal, MP Eater and Teleport. The party version uses Bless 16 and Invincible 5; the solo version uses Bless 1 and Invincible 20. That is a 15-point tradeoff, not 15 extra points.

Level-70 SP reference

SkillExample SPSkill cap
Holy Arrow3030
Heal3030
MP Eater2020
Teleport2020
Invincible520
Bless1620

The party endpoint totals 121 second-job SP at level 70. Replacing Invincible 5 / Bless 16 with Invincible 20 / Bless 1 keeps that same total.

The party opening takes Heal 1 at 30; at 31 it adds Teleport 1, MP Eater 1 and Holy Arrow 1. It reaches Holy Arrow 30 at 41. The cited solo order instead retains a first-job attack while building toward that level.

Keep a written record of your current points, target points and unspent budget. This table is an endpoint reference; it does not validate prerequisite order or apply changes to a character.

Skill decisions and version traps

Holy Arrow attacks one enemy. Heal depends on eligible targets and shares its effect across targets; holy weakness alone is not proof that Heal can damage a monster. Bless helps nearby party members, while Invincible protects the caster from touch damage.

AP and equipment checklist

Favor INT. Cover the next wand, staff or shield’s LUK requirement with base stats plus equipment bonuses before adding more LUK.

CheckpointAction
Choose a routineName the sessions you actually repeat: solo grinding, regular party play or a mixture. Choose the protection tradeoff for that routine.
Compare recoveryRecord potions consumed and remaining MP over equal-length sessions. Cheap healing does not remove every supply cost.
Test a targetCheck whether Heal actually affects that enemy. Compare the regular attack over the same route before buying gear around an assumption.

Choose a sustainable training route

Use the existing training candidates as places to test, then compare a complete session. Keep duration, party setup and supplies comparable. Record earned EXP, potion spending and interruptions before deciding to move. A first attempt with an unfinished build can justify keeping your previous map.

Good questions, quick answers.

Does the solo endpoint need more than 121 SP?

No. It exchanges 15 Bless points for 15 Invincible points; the other four endpoints stay unchanged.

Should I copy an old Heal-only leveling route?

Check the current enemy eligibility and your actual healing and damage first. This page does not promise a fixed EXP rate.

Sources & version notes

Official launch rules are from Nexon's October 21 notes (snapshot checked October 22). Community references below were read October 24, 2026; build choices and training trial windows are editorial, not site-tested rankings.