Compare full training sessions using earned EXP, elapsed time and recovery costs before estimating your next level.
Record a complete sample
Write down start EXP, end EXP and elapsed minutes. If the sample crosses a level, include the EXP needed to finish the old level before adding the new bar. Count normal travel and recovery rather than timing only active attacks.
Compare two routes fairly
| Record | Route A | Route B |
|---|---|---|
| Sample length | Use the same duration | Use the same duration |
| EXP gained | Record credited EXP | Record credited EXP |
| Supply cost | Include potions and ammunition | Include potions and ammunition |
| Interruptions | Travel, deaths, waiting | Travel, deaths, waiting |
Use the route that meets your current goal. A faster route can consume more supplies; a slower one can leave a better reserve for the next trip. Neither result establishes a universal ranking.
Calculate your rate
Hourly EXP = credited EXP ÷ elapsed minutes × 60. Time left = remaining EXP ÷ hourly EXP. For a party quest, include party formation, failed starts and the return trip in elapsed time.
Good questions, quick answers.
Should I add a party bonus again?
No. If you measured the EXP credited to your character, that measurement already includes its applicable modifiers.
Why did my estimate change?
Your equipment, party, route, interruptions or target mix may have changed. Take a new comparable sample.
Are the calculator inputs uploaded?
No. The calculation runs in the browser, and anonymous analytics excludes those input values.
Method & privacy
This page explains an editorial sampling method. The linked calculator uses your browser inputs; it does not upload them or supply a measured class or map ranking.