Fighter second-job planning for levels 30–70: sword or axe, a checked SP endpoint, Rage, Rush and a practical equipment checklist.
Fighter build: where to start
Choose sword or axe before allocating weapon-specific SP. Keep Power Strike and Slash Blast as your main attacks while developing Mastery, Rage and movement. This is a dated community build reference, not a measured best-in-slot ranking.

Choose your specialization
Sword and axe use separate Mastery, Booster and Final Attack skills. One-handed and two-handed weapons within the same family share those skills. Pick the family you can equip and maintain before committing points.
Level-70 SP reference
| Skill | Example SP | Skill cap |
|---|---|---|
| Matching weapon Mastery | 20 | 20 |
| Matching Final Attack | 30 | 30 |
| Matching weapon Booster | 20 | 20 |
| Rage | 30 | 30 |
| Rush | 20 | 20 |
This selected endpoint uses 120 of 121 second-job SP at level 70, leaving one unassigned. Do not count that spare point as another first-job point.
The community opening takes Rush at 30, then Rage 1 and matching Mastery 2 at 31. Mastery 5 unlocks the matching Booster. This is an opening checkpoint, not a complete per-level allocation.
Keep a written record of your current points, target points and unspent budget. This table is an endpoint reference; it does not validate prerequisite order or apply changes to a character.
Skill decisions and version traps
At maximum level, Rage adds 40 Attack Power and removes 40 Weapon Defense for 300 seconds. Rush is a second-job skill in Classic World; Power Guard belongs to the later Crusader book. Older Warrior templates can therefore put skills in the wrong job.
AP and equipment checklist
Favor STR; add DEX against your next equipment requirement or a demonstrated accuracy shortfall, counting bonuses from usable gear.
| Checkpoint | Action |
|---|---|
| Before buying | Write down the weapon family, usable level and total DEX requirement. Price the whole change, including any shield. |
| Before allocating | Compare the skills already learned with the matching weapon column. A new weapon purchase should not silently invalidate old SP. |
| Before moving maps | Measure misses, time spent grouping and recovery alongside EXP. A stronger hit alone does not establish a better route. |
Choose a sustainable training route
Use the existing training candidates as places to test, then compare a complete session. Keep duration, party setup and supplies comparable. Record earned EXP, potion spending and interruptions before deciding to move. A first attempt with an unfinished build can justify keeping your previous map.
Good questions, quick answers.
Should I split sword and axe skills?
The selected endpoint specializes in one family. Check the cost of switching before splitting weapon-specific points.
Does second-job SP repair my first-job build?
No. The community reference treats the job SP pools separately. Review the Warrior first-job plan before advancing.
Sources & version notes
Official launch rules are from Nexon's October 21 notes (snapshot checked October 22). Community references below were read October 24, 2026; build choices and training trial windows are editorial, not site-tested rankings.
- NiaMeowDB · Fighter level 30–70 guide · 2026-10-24